a brain in space

Get Started Guide v.0.1

Copyright © 2024 Super Turbo Society

Some Notes

- Currently Turbo does not support sound. It will be coming soon, but not in time for the jam.

- Currently Turbo does not support sound. It will be coming soon, but not in time for the jam.

- Turbo’s animation system is not fully featured yet. You will have best results using low res sprites. The maximum size of the sprite sheet is 2048x2048.

- Turbo’s animation system is not fully featured yet. You will have best results using low res sprites. The maximum size of the sprite sheet is 2048x2048.

- You can press Ctrl/Cmd + R while your game is running to reset the gamestate. (So you don’t need to close the program)

- You can press Ctrl/Cmd + R while your game is running to reset the gamestate. (So you don’t need to close the program)

- Turbo doesn’t have access to custom fonts right now.

- Turbo doesn’t have access to custom fonts right now.

- To test multiplayer functionality locally, you can run two instances of your game. For the second one, use turbo run -w --guest <your-project-name> (see full instructions on the Turbo OS page)

- To test multiplayer functionality locally, you can run two instances of your game. For the second one, use turbo run -w --guest <your-project-name> (see full instructions on the Turbo OS page)

- If you want to test multiplayer on two different computers, if you both run the same game (same project name) from different computers, you will be playing on the same server

- If you want to test multiplayer on two different computers, if you both run the same game (same project name) from different computers, you will be playing on the same server

- Turbo does not currently have access to the whole keyboard. You can access Z/X/Space/Enter and the arrow keys/WASD, by using gamepad A/B/Start/Select/Up/Down/Left/Right

- Turbo does not currently have access to the whole keyboard. You can access Z/X/Space/Enter and the arrow keys/WASD, by using gamepad A/B/Start/Select/Up/Down/Left/Right